![]() ![]() but still got this e-mail again after uploading. I thought perhaps maybe something went wrong with the certificate, so I did it over, deleted my certificates from my computer and from Apple's provisioning portal, requested another one, downloaded it, rebuilt the app, etc. Refer to the Code Signing and Application Sandboxing Guide for more information." "Invalid Signature - the executable ChopperDown 1.0.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib is not signed, the signature is invalid, or it is not signed with an Apple submission certificate. But after uploading my pkg I got this in an e-mail from Apple: I followed the method laid out in the first post exactly, and had no errors, the pkg installed to my Applications folder, etc. 19:03:45.253 installer PackageKit: *** Missing bundle identifier: /Library/Receipts/Flip4Mac Web Plugins.pkg 19:03:45.252 installer PackageKit: *** Missing bundle identifier: /Library/Receipts/Flip4Mac QuickTime Components.pkg 19:03:45.250 installer PackageKit: *** Missing bundle identifier: /Library/Receipts/fbx20100_2_fbxsdk_macos.pkg 19:03:45.248 installer PackageKit: *** Missing bundle identifier: /Library/Receipts/fbx20100_2_fbxextensionssdk_macos.pkg My app isn't showing up under /Applications, and I'm getting a couple of weird errors in the installer test. I tried following the instructions presented here and it seems like my isntaller isn't working properly. I have an app submitted and "waiting for review". Verify that your app is installed in Applicationsĥ. sudo installer -store -pkg ZenOfClover.pkg -target /Ĥ. pkg (or the installer test will not work).ģ.d. app file after productbuild has created the. productbuild -component ZenOfClover.app /Applications -sign "3rd Party Mac Developer Installer: randy edmonds" zenofclover.pkgģ.c. codesign -f -s "3rd Party Mac Developer Application: randy edmonds" ZenOfClover.appģ.b. ![]() Change permissions on /Data for "everyone" from "no access" to be "Read only"ģ.a. Replace Resources/UnityPlayer.icns with one that is 512x512Ģ.c. Īfter you are all setup as an Apple developer (see above) and have your Unity game developed, follow these steps to package your game for the Mac App Store. Then you must download OS X 10.6.6, Xcode 3.2.5 and Application Tools 1.1Īnd, of course, you have to create your own App ID, Mac App and Installer Certificates. First you must register with Apple to be an official Mac developer (costs $99). ![]()
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